My difficult history of relations with Civilization VI Surely I am familiar to many fans of the series: at first the game gave a sea of ​​pleasure, and then it was abruptly bored and forced to return to the fifth part. Previous addition, Rise and Fall , did not keep the attention of the community for a long time. And all because it, despite the scope and innovations, only masked the key problems of the game. Gathering Storm fully correctly corrects flaws. Not all, of course – but it copes with the task.

The power of the Earth

After two additions, the Civilization VI: so much a mechanic was added to the game that, according to the abundance of subtleties, it is necessary to compare it with strategies from strategies from Paradox. From an accessible game for everyone and everyone (I’m talking about the previous, not about the sixth) “civilization” finally turned into a huge octopus with a countless number of tentacles-nuances, each of which must be remembered-otherwise you will lose at the most unexpected moment. The threshold of entering Gathering Storm is provided that you have not played the basic version before R&K, – It can easily scare. But all the innovations and nuances serve as a noble purpose: to check the flexibility of your internal strategist, constantly throwing new trials.

Primorsky cities are the focus of the technology of the future: both from the rise of the sea are covered and fed by floating farms

First of all, the title mechanics of natural disasters throws problems. Volcanic eruptions, floods, tornadoes and other misfortunes can harm not only you, but also to the rivals, restraining their development. Some civilizations adapted to spontaneous disasters: the Egyptians do not get damage from the spill of rivers, and the snow storm is not terrible for the Russians (who would doubt it!) – therefore, the presence of a large number of cataclysms gives them some advantage. In the end, the same floods and eruptions of volcanoes have a beneficial effect on the soil, increasing its fertility, and this must be used in time. Serious disasters, such as the eruption of Vesuvius, are completely provoked by international crises – such competitions to provide humanitarian aid, having prevailed in which you can get diplomatic victory points.

This volcano will serve us a good service. And if you twist the aggressiveness of cataclysms before the start of the game, then it would destroy everything around within the radius of two hexes!

But, of course, sooner or later the states learn to cope with the cataclysms. Aqueduct will help drought, the dam will save from the spill of rivers. A similar solution also protects from lifting the level of the oceans: under the influence of carbon dioxide emissions, polar hats (if any) are slowly melting on the map, flooding some coastal cells, but the game warns about this risk in advance, even at the stage of laying the city.

You can reduce emissions by transition to environmentally friendly energy, first replacing the coal with oil, and then completely switched to solar, windy and atomic energy. Hydroelectric power station is also an option, but it is much more complicated: first you need a river with a dam built on it, on top of which, after the opening of a special technology, you can build a power station. With some nuclear power plants, again, not so simple: they can explode and put the surroundings for a long time with radiation. Even the precautions taken in the nearest city do not always save from this.

Dam was built, hydroelectric power station in line

I have a suspicion that the probability of leakage from the reactor is directly related to the level of natural disasters. This one gave Slabin literally seven moves after construction!

A fair question arises: why build all these power plants at all? The fact is that cities now need energy – many buildings only work for half -heartedly without it. And the buildings provided with “fuel” are so effective that for the sake of them it is worth taking care of the prey of minerals or their purchase from neighbors: strategic resources are now worth its weight in gold. And they go just on burning in those very power plants or to support units.

Moreover, if you spend more than you get, and with stocks, then units depending on the resource weaken. Once, having bought tanks throughout the empire, I did not take into account that in my bins there are not enough oil to support this steel armada. As a result, the tanks were so jerked that half of them had to be put into scraps, and to serve the remaining, it was necessary to lay several more cities near the deposits. Balance!

The power of the word

The capital near the volcano was pretty hot: the crop on the ash is rolled up only

The balance, by the way, has become buried in many places. Most noticeable – in foreign policy. The authors almost completely remade the system of diplomacy, finally sharing the mood of the monarchs and the real diplomatic relations of the powers. Fans asked about such changes from the release. Damn it, the developers of two games in a row established diplomacy, and finally it works!

If earlier hatred of your person sooner or later turned around the war, now he will not attack a neighbor “just like that” – you need to have good reasons expressed through the glasses of claims. Say, the king does not like peas of a developed economy, she does not give him sleep at night (well, he has such a personal goal – so that everything around is poor), but he has nothing to give me diplomatically. I have no complaints about the claims to me: I did not violate the promises, I did not conduct wars with his overlords, I was not noticed in the oppression of the weak. Therefore, if the king of peas nevertheless decides on the act of aggression, then, firstly, it will become a big radish in the eyes of other countries (they will have complaints about him), and secondly, no one will mind if during the defensive war I will squeeze out He has a couple of cities. On the other hand, if, in response to a treacherous attack, to try to make a total genocide Gorokhov people, this will create problems for me: such cruel actions clearly outweigh the claims created by a treacherous attack. And to quarrel with the whole world is not the best idea. After all, now the game clearly makes it clear which actions can be called proportionate.

In fact, I don't like the old man MVEMBA simply because he is a fascist. But in order to declare war on this basis, you must first accept a special political course. Easier to declare colonial – the benefit of claims she generates the same amount

But that's not all. Previously, as it was: I ask my neighbor not to turn my cities to his faith. He could agree or refuse, but almost always violated this word just. The player could not punish the traitor, the announcement of the war would automatically make an evil aggressor. And now everything is different: you turn to the monarch with a request and pay the glasses of world influence for this. If the power has no complaints about you, __ She will automatically agree. Yes, the agreement can be violated, but this will create a weighty pack of claims to the offender. And having accumulated enough complaints, I can easily declare a war and punish the insolent a little-without any condemnation from the international public.

The Swedes vnagoli violated the promise not to turn my cities. Twice in a row. Now I have enough complaints to start the war. One bad thing: we are in the Union with them ..

Public censure is manifested at the World Council. It is there that the main array of influence points rotate – they go to push advantageous resolutions. The council itself is quite difficult, but at the same time very elegant. At each congress, two mutually exclusive sentences are put forward: for example, to increase the bonus from some kind of luxury resource and, on the contrary, completely cancel it. We choose the direction – to support the strengthening or prohibition – and then a specific goal (for example, silk). The first voice in support of this directive is free, the second costs 10 points of influence, the third – 20, and so on. Further participants pass their proposals, and they are processed. When the winning direction is determined, the game will see what specific proposal is given the most votes: it will be in force.

This system allows several weak states to beat one politically strong. If at least five theocratic states participate in the game, and you, ahead of the whole planet, are trying to knock out an additional bonus for communism through the advice – forget. Competitors will be brought up without problems with the R into the Retails of thirty votes, and you will barely dial twenty. Similarly, if your military manners get everyone, no political influence will save you from problems on the next council. From now on, international politics is not a fiction, but a completely real tool.

The renovation of a system of relations between countries has given a tangible result: wars now happen much less often. The system of checks and counterweights works great, and therefore everyone is trying to behave in a love. If earlier only treacherous goats have seen the opponents, now they have become normal guys with whom you can fruitfully interact. However, Firaxis did not save AI from scum of bastard: I did not tear my hair a little, when the spy of my colleague in the scientific union held a successful diversion at the cosmodrome, where the project was about to begin for the last stage of scientific victory.

The power of progress

By the way, to achieve a scientific victory is now much more complicated: it is not awarded for the colonization of Mars (from now on this is only an intermediate stage), but for flying to another system. Mechanics Familiar: We make a series of proofing projects at the cosmodrome, as a result we get a spaceship that slowly flies in the right direction; It can be accelerated with special buildings. How to reach, so we won. The victorious video, however, left the old.

All this is done not just to stretch the pleasure – the game has a full -fledged era of the future in the game. The authors really broke away in it, allowing you to play all the accumulated problems. Not enough food and housing? Here you have floating farms! You cannot shove everything you need into your political doctrine? New forms of government! Tired of complex armies with supply lines and air intelligence? Keep a huge combat robot!

Kill all people!

In other eras, there are also a lot of new ones: miracles of light and nature, buildings, states, units … But I want to stop at the rock group. This is a special unit of our time, which gives concerts in special regions and miracles of the world of other states, generating tourists. The musical team will not perform until you give it a name, and after each concert there is a chance that the group will break up – everything is like in life!

From some of their perks, the head goes around: a religious rock band can turn one enemy city into his faith in one concert. With a probability of 100%, even if it is the capital! In addition to practical value (how cultural development in general can do without rock music?), the management of the group gives great aesthetic pleasure: what other strategy will allow you to collect its Rammstein and send it on tour to the Coliseum?

We ignite in the name of increasing the flow of tourists!

Yes, rock music is so important for the development of civilization

This, of course, is Slots Dreamer sister sites great, but, alas, Gathering Storm could not do without technical problems – at least in a pre -leural version. In some places, instead of icons, the lines of the code crawled out, the resource panel did not always correctly display reality. Sometimes the client completely flew to the desktop. But the most unpleasant thing was the loss of sound after several hours of the game. This is treated by rebooting, but to keep the “civilization” on the background all day to make a couple of moves in the free minute, because of this it does not work.

You can compare the standard regime yourself with the new – strategic, eliminated cosmetic nonsense. The question of what is more informative, exclusively rhetorical

Civilization VI firmly embarked on the path of reproduction of the realities of our world – and this, which is quite logical, noticeably complicated the gameplay. But at the same time it became much more interesting to play.

Let you not be distracted by advertised innovations – the most savory additions lies in work on old errors. Other powers finally have a human face and a balanced, logical policy. Peaceful coexistence opens up spaces for creativity and self -expression: for the sake of the world it is not necessary to prepare for war. Therefore, if you played the sixth “civilization”, but soon left it, then your hour has come. In fact, you just paused, waiting for the appearance of Gathering Storm.